Crossed out ECM Mechs countered by an enemy ECM have their ECM symbol replaced with a crossed out version. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. All the trial mechs don't really fit in with game play at the high ELO. Mist Lynx Ebon Dragoon for the missile omnipod. Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. TAG has nothing to do with this it only works if you are 180m+ away from a mech that runs ECM in disrupt mode. A formidable 100-ton Clan war machine, the Stone Rhino boasts an abundance of impenetrable armor,. Kit Fox Purifier for the high shoulder energy hardpoints. Learn all about hard points, up. The idea of "scouting" as a light mech or "supporting" with Narc, ECM, AMS, etc. Tried again yesterday and the results were different. Moebius Pi, on 17 April 2016 - 07:09 AM, said: Starter mechs I look less at "It will teach you skills through a finicky setup" and more "reliable, forgiving, lets you earn C-bills easily" unlike some folks who suggest stuff like Centurions etc. You could also run 2 HLLs and 4 ERMeds on a nova. LRM 90 Nova Cat. Or the other alternative would be make all the. One heat sink if you feel the ammo doesnt run out. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. 29 free tons! Other good clan mechs:Considering the fact that mechs with ECM often get fewer performance enhancing quirks, this is particularly punishing to new players who choose their first ECM mech with no skill nodes unlocked. You can say what you want, but the IS has worst mechs with ECM than the Clans. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. Timberwolf (TBR-S) laservomit is a joy to play and very effective. For now, I'll focus on the stealth armor: If I were to equip the radar deprviation module on an ECM mech, the effect would basically be the same as stealth armor without the negative effects or possible tonnage usage. It doesn't actually reduce sensor ranges. The line gets stretched from other mechs getting ahead of them selves. Raven or Cicada. best dedicated LRM mech in the game. If ECM is "fine", why is the 8 man que almost devoid of any group not running 5-8 ecm mechs?. The pirate will be one of the fastest knife fighters in the game limited to mostly lasers. its like a blood asp b but at 75 tons. it is too early to say what Mechs are best for stealth armor, it was only released on Tuesday. 84%] - View) Percentage of vote: 5. Clan Active Probe -- Disables 1 TARGETED ECM 'Mech up to a range of 270 meters but requires the 'Mech to have been targeted in the first place meaning they must use the soft counter "Sweet Spot" first or have it assisted by other means. de] with Medpulse. Some important considerations: faster is generally better, ecm is a huge benefit on faster mechs, but whatever mech you bring, it should carry enough firepower to win in a brawl, as there is a lot of brawling. Assassins dominate all other mechs at 40 tons. holy shit, this thing is awesome. Give it sensor investment for seismic sensors to tell when you have a light coming up behind you and use a uav as an anti ecm/ distress beacon. Every mech inside the 180m bubble loses its ability to lock, loses its radar and gets interferences. Not so in MWO - the 2R is the only one with really relevant quirks, the rest geared more for MRM or SRM brawlers, and it doesn't really beat the Awesome in that regard. A good old Hellbringer Laser Vomit build fits the bill very nicely. The prevalence of ECM is primarily a problem because the clans can slap it onto most popular builds with ECM equipped omni-pods. Mechs able to use stealth armor which have tonage and. In case of brawl/midrange situation, ecm actually quite a decent addition to any mech. I get regularly left. ECM with both skill notes (30% base + 45% = 75% as before): Enemy range is now reduced by the "old" 75% to be at 200m without any skills that. Posted 14 December 2020 - 10:11 PM. Started by Love in an Annihilator. ECM 4xSRM4 for close range combat. Each Legendary 'Mech is a new variant of an existing chassis, has a custom paint job, and a 30% C-Bill boost. They can punish enemy 'Mechs all right, but they can die to one enemy alpha strike also. . ECM already provides an umbrella to all mechs within 180m, so 1 ECM can co. Light probe or targeting computer if you need faster locks. Dropping the engine a little doesn't hurt much, it's better than sacrificing more heatsinks. Other BAP features gets overridden by the active ECM. . The Clans have ripped a page from the. Other strong contenders are the blood asp, and the night gyr. One side rushes the other and average games last about 6 mins that way. Make a ECCM unit that every mech can have. Its a very solid mech that can put out good numbers and is going to be generally useful. The quirks on the Raven-4X compensate for this weakness of the ERLL and adds to its advantages making for a very good Laser Sniper Light Mech: 2xERLL Raven-4X [mwo. Most builds tend to run it with 4-6 ERML, 3 AMS, and ECM. smurfy-net. For a period of time, that mech can no longer hide in ECM or behind cover and will appear as targetable to all other Mechs on the battlefield. 5 tons and occupies 2 critical slots. ? I like being able to guarantee my own locks, and the AP prevents being shut down by a nearby ECM mech. The commando 2D is the only cheap mech to purchase that can load ECM making it the value choice. I actually do not know what the targeting/cannot target an ECM mech is with the "sweet spot" where you can get a lock is. Is the Shadow Cat any good? Should I get a Hellbringer instead?Hellbringer is pretty good, ECM with Gauss/PPC or pulse lasers. (the commandos I am not sure about running as LRM boats) Mediums- This is wide open with many good mechs, but the Griffin works wonders. MechSpecs is a community for every level of MechWarrior Online fan. IS: One Wolverine and Zeus Skokomish Hero. ECM reduces your mechs sensors ability to detect enemy mechs by 75%. CDA-3M, the lightest Inner Sphere Mech able to do ECM+Gauss, however 3 ERLL or 2 (ER)PPC or 3 Light PPC may be better Suitable Clan Mechs Arctic Cheetah, fast, well armed 30 ton Mech, can jump, take ECM, but is restricted to lighter weapons, however with 6 ER Medium lasers it would do 42 damage at 400m,Most deadly light hunter is the Arctic Wolf ACW-A (fight me). The most reliable options I can think of are the following: IS: WLF-2 with 6 ERML, maximum XL engine, shave some armour ftom the head and shield arm and spend remaining tons on heat sinks. Clan: ACH with 6 LMG and 3 HML. It technically DOES increase the range you can detect ECM mechs at, but that's due to the sensor range increases, which isn't exclusive to APs The ECM's Magic Jesus Field is based on sensor range, so 50% of 800M=400M, but 50% of 1200M=600M 50% is invalid, but can't remember what PGI chose; 70. Here's a list of some of the most well known and proven dakka builds: The Blood asp BAS-A/B with 3 UAC-5+UAC-10 amd ecm, the Mad cat mkII MCII-B with 2 UAC-5+2 UAC-10, direwolf with 8 AC-2, Mauler MAL-MX90 with 3 RAC-2+2 UAC-5, Annihilator ANH-2A with 3 RAC-2+4 AC-2, Fafnir FNR-5 with 4 RAC-2, jagermech JM6-DD with 5 AC-2, Marauder MAD-3R with 3 RAC-2+4 medium lasers, Rifleman IIC RFL-IIC-2. . Stalker 3FB: no quirks, but ECM. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 6. Players can customize their BattleMech with an array of weapons and equipment, and engage in 12 versus 12 battles, the outcome of which earns the players experience and c-bills for future BattleMech. scr is capable of that. And the occasional PPC hit i guess. The Archer hero mech is pretty darn good and can mount ECM. The Locust gets ECM, 2 energy in each side torso, and 2 ballistics in the CT. Commando with 3 ssrm2 in counter ECM mode will probably be fun for taking down opposing ECM mechs. Theres a radar on every mech with a basic atound 750m - 800m not sure exactly. Stealth armor and OP machine gun lights. Thunderbolt. you can run an lbx 20 and smls on it or do the common mpl hmg build. I ran a Mad Dog LRM build for a long time, but recently switched it to a hybrid LRM/ATM build for better. Posted 04 December 2012 - 03:09 PM. 2. Please dont give ecm to mechs with 2 or more rocket slots. Only issue is that the IS doesn't have many good ECM mechs that work mid to long range in the heavy or assault classes. . Essentially it boosts radar coverage, locking and scan strength. #10. So I kind of like to play as a "stealthy" mech pilot, I enjoy to work like a scout, giving info about the enemy positions and do hit-and-run guerrila warfare. There are two, ECM in MWO / MW5 usually means Guardian ECM, the other is MW5 only being EWCM, the more primitive weaker version created originally for the first Raven and Cataphract Mechs made by House Liao, present on a few variants in MW5. cAP increases sensor range by 25%, decreases Target Data time by 25%, and you can detect shutdown mechs within 150m. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. In MechWarrior: Online, players takes the role of a "MechWarrior" who pilots large bipedal combat vehicles known as BattleMechs (Mech for short). I can see across the map with my tweaked graphics settings and recognize ecm mechs from far away. Of the ones you listed fury is pretty good. Think of this change as just Seismic Sensor with more integration into Role Warfare)For a new player I'd recommend these mechs for learning: Timberwolf BH (2LPL, ERMLs and ECM) Warhammer 6R (very versatile chassis with a lot of possible builds) Urbanmech K9 (very sturdy light, with a lot of possible builds) Shadowcat B (swap out the omnis to get ECM and 2 ERPPC) Bushwacker (3RAC2 or 2RAC5)BAP can counter stealth armor in game right now , most streak boats and LRM boats with bap. The Fafnir is best described as a turret assault mech - slow and clunky, but heavily armed and armored. We definitely need more ECM ‘Mech's in Faction Play. Plus, ECM. CS 2019 Top 8 Qualifier;Cicadas are junk. No ECM on your mech: Enemy can lock you below 800m without any sensor range skill. Otherwise remains the same. Member. Let's try to keep focus here. The Patron Saint; 6,133 postsIts not "countering" the ECM at all. streak-6 boats. is superfluous. Meh, trip-light PPCs are better than an ER. PGI please get rid of the stealth armor and lower the firepower of the machine guns you have totally unbalanced the game and taken all the fun out of playing larger mechs which have no defense against these little terrors. Hero Locust and Hero Shadow Hawk on Reddit. Selecting a 'Mech with the proper hardpoint configuration. 2,021 posts Location Germantown, MD; Posted 08 March 2015 - 11:31 AM. there will be a real need for more BAP on mechs. (ECM blocks the Narc effect on other protected mechs. I tried not to go on for too long about the intricacies of each point, but if you have any questions feel free to post them in the MetaMechs forum. Incubus is typically used in a direct combat. Plus maybe unvavorable weapon slots. The NARC Missile Beacon is a missile that replaces the explosive warhead of a missile with a homing beacon. that all being said, i certainly dont think it can be called "cheat mode", all it does is provide radar cover and as mentioned is quite easily countered/disabled or destroyed. 5 heat/s while active. IS. Each 'Mech will sell for $15 USD on the website, and will also be available on Steam. The Commando COM-2D is one of very few 'Mechs capable of carrying an ECM, and is the lightest 'Mech capable of doing so. Archer is also OK, but you need to buy the real cash hero to get the ECM variant. #6 VeeOt Dragon. Unlike TAG that requires the firing 'Mech to maintain a Line-of-Sight on the missile target, the NARC Beacon allows a 'Mech to fire. Two mediums can equip ECM. The technology we know as stealth in mwo is useful for jetplanes or mechs with the feature of flying. - BAP will only counter 1 enemy ECM 'Mech within its range - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. The increase in sensor range, target info time, targeting unpowered mechs (never used this feature to be honest), and the ability to cancel ECM in the 180m to 240m range are all useful and overall make it a worthwhile. They often serve as Scout 'Mechs or Striker Roles. Bap should counter one ecm near it but if you are wolf packing with other ecms the overlapping ecms will nullify the bap. Mechs that can mount ECM Currently only the following 'Mechs can mount ECM: Commando COM-2D Raven RVN-3L Cicada CDA-3M Atlas AS7-D-DC The Jenner JR-7D was supposed to mount an ECM, but was voted down by the Devs at the. That being said there are tons of good light 'Mechs. Giving it to mechs with more energy slots is better and more balanced in my opinion. 3) Other symbols Target This enemy mech is marked by TAG from a team. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION; 2. I hesitated to give recommendations, because. By only allowing ECM mechs to counter other ECM mechs, ECM is not a cast aside worthless mechanic brought to you by BAP equipped mechs. Uh, have you been playing in a heavy or assault lately that has no ECM and isn't very fast? Especially on a large, open map like Alpine, Caustic. If you end up brawling three ECM mechs at once, pop a UAV and use comms to alert your teammates. As an extreme example, Clan Adder (35ton Light mech) can field just one UAC20 with enough ammo (thanks to MWO/Cauldron recent patches). Default hides you and allies up to 90 meters from sensors and at ranges of 90 or less can jam enemies that do not have BAP from being able to lock. cfg and tuning. Instead Of Nerfing Ecm. seeing as lights exploit the broken ecm system to their almost effect by being able to swing wide from the side and get behind them or just get behind them some other way and get away with being unseen because of their phantom mech ability and hiding them from sensors and map would hate anything that. I would also put it on the table that a BJ-1X (8x MLas, STD280) SHD-2K (3x SRM6+A. The the last time I tried Tag + LRM it without locking the enemy mech I thought to have seen my missiles have hit the enemy mech. No ECM. Member. On reddit there is a post about the upcoming Hero mechs for the Locust and Shadow Hawk (lore = the Grey Death Legion mercenary unit husband and wife leaders). There are couple of IS mechs on other classes that come close, such as Griffin-2N, but it is missile boater, which means either it has too short effective range, or has to use LRMs. Whether you need help with entry level mech builds, would like to share your own creations, or wish to have a discussion. Go to first unread post; 90 replies to this topic Poll: ECM on all mechs (296 member(s) have cast votes) Should ECM be available to all mechs? Yes (44 votes [14. If I stick him an ECM mech I can have him run around and give people an ECM bubble and if it's built like a traditional ECM spider with ER Large he can still. Although I think there was a patch a while back that extended the range you can target an ECM mech and the 180-200 meter band is out of date on most websites. On this loyalty mech, though, I run 5 med pulse and call it good; I save the PPCs for the SC (with a couple machineguns). I hardly play my Jenner because ECM 3L is so rampant, there's just no point to use it. There are a number of mechs with ECM Hardpoints (,too many hid it in their feet to keep it protected from torso shots or shoved it into an arm, making ecm',s low health counter meaningless. Adv. It's better to invest those points. Low Signal When you enter the range of an enemy ECM in disrupt mode, your Mech will be marked with a symbol that looks like low signal bars. there are more ECM Mechs coming soon with the Inner Sphere Resistance heroes and the Clan wave 2/3 Heroes, the Wolfhound Grinner and 2 varients of the Ice Ferret (the hero and 1 cbill varient) will get ECM. Black Lanner is reasonably fast, MASC, ECM. So much more complexity than "meet in the middle and. King Crab KGC-000. - A Mech that equips both ECM and BAP will only receive the sensor range bonus and the ability to detect powered down Mechs from BAP. pak cache files (optional) some documents on MWO in the document directory. . The ECM/masc Phoenix hawk is probably the best medium in the game. Are these the differences between cloaking and jamming?Once you get both Enhanced ECM nodes, its' sensor range reduction factor goes up to 85% which turns it into pseudo-stealth without the drawbacks. Started by KuruptU4Fun, Dec 18 2012 09:48 PM Prev;. . de] With this mech you can snipe from extreme ranges on maps and you have enough speed to quickly reposition or flee from enemy mechs sent to respond to you. Stealth armor and OP machine gun lights. or mechs that are not in MWO yet. There are quite a few examples of ECM mechs that have atrocious hardpoints or no quirks at all out there (mad2c-d isnt one, it just has very few things it can do semi well). Currently large laser mechs are going to be at a disadvantage as there are many PPC mechs that will be shooting and scooting while you need to hold that laser on target. Mix in some ll or er lls for long range poking. at least in QP. You cannot target individuals under it out of. CBT allows for LRMs and SSRMs to be fired at ECM equipped enemy mechs, without use of TAG, at any distance with unblocked LOS, or sharing targeting data using the C 3 network. Third, ECM should only protect you. At the end of the round, all 'Mechs within the ECM bubble get their stealth charge back. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. Best used as Team Support, giving ECM / AMS cover, LRM Support and additional Lasers in close range combat. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. To use the Active Probe is simple; simply have it. Active Probes can not counter your ECM while stealth is active. Reality doesn't care about theory and lower arm actuators. The Guardian ECM (electronic countermeasure) suite is a piece of equipment that weighs 1. UAVs can not counter your ECM while stealth is active. Thank you MWO for this gem of a freebie !! Good news! Three bonus mechs for May 2022; total 1,750 2,050 MC + 21days Premium Time + GSP + CBills! 1. Okay, a normal ECM bubble can be disabled easily via UAV, BAP, counter ECM or tag (and narc, but almost nobody uses narc anyway). If ECM is so powerful that you guys are actively avoiding chassis that have it, then just fix it. ECM only (no skills) on your mech: Enemy range for you is reduced by 30%, so he needs to get closer to below 560m before he can lock you. The Coal Man Oct 16, 2021 @ 2:31am ECM Mech list I wasn't able to find a list and the wiki was totally useless as usual (their ecm list just shows the table scripts) but I found a partial list on the forums and figured I'd post it here for reference in case anyone else needed it. Member. You need to be running an ECM mech. Marauder with triple RAC/2 or Rifleman Dab with triple RAC/2. Try to squeeze in as many weapons as you can and just disable stealth when you need to sink heat. Viper VPR-F with lots of machine guns + JJ ! 3. Now, there is very few rushing and players are playing much more tactically, concealing. Personally I would prefer fleas over locust. 14 August 2013 - 06:47 PM. Theory is really nice on paper. This 'Mech is the single-most requested Clan 'Mech by the community, and embodies raw power and intimidation. I'd be in favor of ECM on all mechs IF it's fitting requirement were really forcing a compromise between ECM or firepower/heat management. Opposed to 90% of players who use default settings and see about 400 meters thanks to. . WELCOME TO MECH DB Reference and Mechlab for MechWarrior Online BROWSE 'Mechs and Equipment Search for 'Mechs with specific attributes, or view weapon stats,. MPL skirmish w/ECM. Many consider the Timber Wolf to be the undisputed "Jack of all trades" heavy mech with a wide variety of useful. The best way to tank damage in MWO is to not get hit, which means a light with no durability bonuses will typically last far longer than an assault with huge durability. Bad Company; 241 posts Location Long Island, New York, USA; Posted 01 July 2015 - 05:49 PM. Also. Then it should be able to slink out of sight and relocate within a reasonable amount of time (in an ideal world). The only way to break stealth on an enemy mech is NARC or PPC. I have made a few video guides (like ECM, ARM LOCK, CHAIN FIRE, MODULES, ect) that i think might help you with MWO at the start. ECM, or E lectronic C ounter M easures works to impair enemy sensors by reducing the range at which the carrying. CTF-0X had a chance to be solid, but 0 LT/RT high mounted energy hardpoints basically nullified that. There doesnt appear to be a delay on swapping ECM states, so as soon as you see lrm volleys go up just switch it over and watch them harmlessly fly away. As for ECM marauders: MAD-5L : Has Stealth Armor, which doesn't show up until at least 3063. I don't know if I'm alone in this concern or not, but, I was disheartened to see the ECM removed fro mthe jenner. Tanky? The Quickdraw hero mech is a godtier mrmboat. But the problem is: its not addition, it usually has a price of some weapon mounts. Other BAP features gets overridden by the active ECM. The heat build-up from firing until full jam bar is about 80%. HSN-7P + 1 MechBay; HSN-8P + 1 MechBay; To purchase the Reinforcements Add-On you must first buy a Pack. I grew up on the the table top game and of course loved it. So the goal is to create a counter to light ECM mechs. That has been translated to boosted sensor range in the MechCommander series and the Command Console in MWO boost sensor range as well. What you SHOULD do to ECM, is make it delay the appearance of the dorito. In MWO, they are front line assassins that can't be stopped, now that our friends at PGI have OP'd the ECM. 52%. Posted 28 April 2014 - 10:43 AM. Soon enough the Clans will have their Medium ECM mech that is much better than the Cicada. 4 Mechs with AMS = 80 missiles hit = 80 seconds to kill. I think the 1b would have been a better choice especially since it would be a bit easier to fit ecm on a laser mando anyway and carry a streak with plenty of ammo. One, streaks on ECM mechs is irritating and a 2d with ECM made a mech that was already annoying even more annoying. I think the 1b would have been a better choice. Please dont give ecm to mechs with 2 or more rocket slots. 2) Would be useful to add it to the medium space to give that weight class more viability, and with the 3/3/3/3 thing coming in, doing this is one of the few ways in which to keep the incoming horrendous queue times. Of these Arctic Wolf (only 3 variants of which are omni and can mount ECM) and Shadow Cat are considered decent. Light mechs that have the most missile hard point of their class should not carry ECM modules otherwise they are impossible to beat in other light me. MWO: Viper VPR-SCS (LGD) Legendary Mechs. With good speed and a good blend of missiles and energy weapons, it has proven itself over most other heavy BattleMechs. 977 posts Location Florida; Posted 13 April 2013 - 01:23 PM. Guess PGI needed to keep the lights on. . list of ecm mechs? started by xeven, apr 13 2013. He is slow to target, but can be targeted. Final note, If you have no skill nodes for ECM unlocked and activated, then mechs can target lock an ECM mech up to and even beyond 600m away. Finally, there's a sort of "catch-all" term, "Line 'Mech". Head can be shaved for extra ammo. The mech must first have ECM to be able to equip Stealth Armor. Firepower and durability are lacking, but speed and agility is second to none. ECM: +75% stealth. Highlander. BAP (allows target locking powered-down mechs, potentially counters one enemy ECM, slightly decreases lock time due to increased sensor range) Targeting computers in theory will reduce lock times very slightly because they increase your sensor range but this effect may not be noticeable in any practical way. 5 ton pieces of equipment that can work to have an advantage over each other, and defeat each other depending on player use. No enemy mech can be targeted within enemy ECM Area-of-Effect (180m radius) [Note: Without TAG]. MWO UNIVERSE; SUPPORT & FEEDBACK; OFF TOPIC; MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 0. Highlander-732b is a real reliable mech that can also jump, can never go wrong with that. While escorting heavy and assault 'mechs, you're the guy chasing away enemy lights. I have found the constant missile stream can cause some pilots to just freeze up as they can't cope with the shake. 3 Mechs with AMS = 160 missiles hit = 40 seconds to kill. Angel Suit ECM is another story. Power creep is rough in a F2P game. So my recommendations are: Warhammer WHM-6R Timberwolf TBR-S or other variant if you're not a fan of JJs. tonnage on BAP is much better spent on ammo or a bigger engine if you are mounting LRMs, then you should mount TAG. Which Mechs Can Mount An Ecm? Started by auniqueid, Dec 03 2012 03:09 PM. 6x ERML, MASC, ECM. Remember, 99% of MWO players are dumb and chase red dots on the mini-map like a dog chases a cat (into traffic); accordingly ECM is really strong so use it! Solo Queue / Quick Play Mech List (Not Competitive Tournament Tier List) Light Mechs (20-35 tons) Inner Sphere. Highlander with a single Gauss and 3LPLs and JJs Katapult K2 with dual Gauss never realy dies. Stealth armour makes you untargetable by normal means. Roughneck Hero mech - Bolt - 4 high mounted shoulder ballistics. . Finally it has either 3 medium lasers (which i run) for self defense or 2 mediums lasers and a tag for targeting ecm covered mechs. ECM is great for being less targeted, so you can shoot more. I mostly use my Viper "Medusa" for this role. Not sure what to go for in the ECM mech line up. Justa, You are probably right. slots will now turn red when over, as tonnage does. No. ECM hides enemy movement from Beagle; Beagle denies ECM's disruption of missile locks. To improve upon this issue, this patch is shifting a portion of the ECM performance from the skill tree to the base stats of the ECM module. As all proper lights these are pretty hard to play. This would be a QoL change with little impact on general gameplay. Inner Sphere can fire more, but has other restrictions. This is especially apparent in CW, where ECM Heavy is basically non-existent in IS drops. Edited by. Bap has about 150m depending on the mech's. I'd see a mech with ssrms only having trouble if that was the sole weapon the mech had trying to fight multiple stealth-ed mechs. Lrms are hardly useable unless boated en mass by assults with all the free ecm mechs from events given out. More ECM mechs means more scout spotters, more BAP, more TAG, more Narc. That said, SHC can function well enough with ATM or LRM for mid-long range engagements, or with twin LPLas for long range poking. Instead, each mech has a jump jet capacity which. Fafnir. F***ing Ecm. 514 posts Posted 07 December 2012 - 09:24 AM. Adv. The official lore AS7-D-DC has a Command Console (sacrificing a ton of LRM ammo and two Medium Lasers to fit it). After that you can reactivate it. A bit outdated, though. MWO - CryEngine Variables values set by. Clan Light Probe counters at 120 meters (so literally got to be inside the ECM bubble), though sensor enhancements aside from the probe itself will increase this range. #1. Laservomit (BLC) new! LE300. Need More Ecm ‘Mechs Started by Hawk819, Jul 27 2017 07:21 AM. Member. No longer grants stealth to nearby friendly mechs. The Juggernaut The Moonwalker The Dreadnought The Scattershot The Arges The Seraph The Howl The Desperada The Stone Crusher The Gausszilla The War Emu The Scaleshot The Warlord The Hashké and Abaddon The Blight The Gorewing The Onyx. The LCT-PB "Pirate's Bane" is a Hero Mech. it depends. Heres a suggestion to information warfare/fixing ECM Give all mechs Seismic Sensor by default as a "Radar" Almost all mechs equip the module seismic sensor. These 'mechs are usually very fast and/or can provide AMS/ECM cover for the team. x2 rac5 rifleman - solid for peeking rac2+rac5 shadow hawk - absolutely awesome and good for peeking. 5 tons) But still enough to take a large UAC and some lasers. First, welcome back to MWO! Second, you should not view light mechs as beginner mechs and bigger=better. Compared to other Commandos, it has the greatest number of missile Hardpoints. Stand-off snipers and LRM type mechs are not as useful when the enemy team can close the gap very quickly if they chose to. Medium 'Mechs usually avoid frontal assaults, and excel at quick flanking. MechWarrior Online (MWO) is a tactical, 'Mech-based, massive multiplayer, first-person vehicle online shooter set within the lore of BattleTech. It is just curious that they went with ECM in MW5, when the Cyclops is perhaps the premiere candidate for a BAP capable assault mech. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM. Before ECM, MWO is all about rush tactics and LRMs. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. MechWarrior Online. 2 Mechs with AMS = 240 missiles hit = 26. If they have sensor nodes unlocked and active, they can even lock on upwards of 800m away I believe. It has higher hardpoints, is faster, and it's payload and firepower aren't bad, even with ECM. JM6-A Dual Gauss. Just by playing the 'Mech, you will earn GSP, C-Bills, MC, Premium Time, and exclusive Cockpit Items, Decals, Colors, and Bolt-Ons! I vote for it being the third most powerful piece of equipment after ECM and SSRM's on these mechs. The Shadow Hawk gets 2 energy in each arm, 1. Test it with a pal in training room and you will see. The LCT-PB "Pirate's Bane" is a Hero Mech. I was thinking something like 2x MRM20 5x medium lasers with a 325 LFE ECM and loads of DHS and play it like a sneaky endurance brawler. A "quick-start" mech buying guide to getting into competitive MWO, complete with information on chassis, playstyles, and roles. Edited by Asmosis, 04 December 2012 - 06:17 AM. Which Clan mech, in your opinion, is the best in the sniping role? I was thinking about a medium/heavy Clan mech with ECM and some laser / ballistic hardpoints for ER-Lasers and Gauss(es). This means lights facing a Streak equipped ECM mech usually die (although commandos are a touch slower, so there is a chance to run from them). You are better off mounting two PPC in one arm of a mech, then two either ER laser or Large Pulse Laser in the other side. It is very mobile mech. One AMS shaves off enough damage to survive an alpha that otherwise would've killed you. 15. You don't really get much better or effective than that. Find and compare 'Mechs with different weapons, equipment, and skills in MechDB, the most reliable and updated source of MWO information. 2) Make ECM jamming and countering effective to only a targeted mech, provided that mech is within some range of the ECM. The ECM one (0X) is very interesting. Night gyr especially. probably the Raven 3L (ECM) or 4X (Jumpjets) both have 2 E hardpoints on an arm suitable for a pair or ER Large Lasers. If you are in counter mode, you will be visible as per normal and you will counter an ECM within 180 which would also be a tell. The Sun Spider is very interesting mech and can use even ecm. tons) are very versatile, the workhorses of most armies. Ecm mechs can't get a decent weapon loadout. To be honest, I. Also has omni-pods that allow you to switch out hard points and mount different weapons. ). Then you pull back to cover, turn off stealth, let the heat and jam bar dissipate and you're good to go again. If the OpFor fails to penetrate the ECM bubble, either by using Sensor Lock or by physically entering the bubble, your 'Mechs can essentially shot without fear of being shot back. MWO / FORUMS / MECHWARRIOR UNIVERSE / GENERAL DISCUSSION / ARCHIVE; 1. Hero Locust and Hero Shadow Hawk on Reddit. But with Prime or A head for ECM, E right Arm, and C left arm, you can have 2xflamer, 2xMPL, and 5xMicropulse with space for near max armor (you'll need to trim 6 points for even tonnage) and enough extra room for 3 more sinks. If ECM was available for every chassis, how often would you equip it while PUGging? All the time (248 votes [80. Fafnir has relatively high weapon mounts, a high engine cap, good quirks, and some ECM options, some of the best possible attributes on paper. Together with the current netcode problems it's impossible to win a 1on1 fight against one of them. Quite fast, very high ballistic hardpoints, overall fun to use even with brawl builds. No More Ecm Mechs Please Started by HellJumper, Mar 08 2015 06:50 AM Prev; Page 2 of 7 ; 1; 2; 3; 4;The 3F is generally the best because of its greater torso twist and general versatility, but he 3H is best suited for LRM boating (can launch 50 missiles in one volley). TLDR: faster lock-on ecm. Some mechs can afford to invest zero points into Mobility.